Finally, checking the settlement building menu, the Homemaker tab was there, all the way on the right. Loading into that new save, I was warned that mods were active and achievements locked. ba2 files for Homemaker and placed them in the fallout 4 data folder. I played through until after getting out of the vault and into sanctuary, and did the little “investigate sanctuary” with codsworth, then saved. Cleaning using a Desktop Shortcut, or by Configuring QAC for your mod manager. Well I got it to work finally, I re-deleted absolutely every single fallout 4 file I had on my computer (besides saves), reinstalled it, and made a new character. Pages in category Fallout 4 Robot Mods Fallout 4: Build Automatron. If I need to give more info, just let me know. ini files as necessary to get mods working. Oh, also I’ve manually downloaded it and put it into the fallout 4 data folder. I’ve been at this for hours and I’m just really sad and can’t get it to work. There are a couple of in-game decor alternatives (brooms and a bucket, for example), but the vast majority are must-haves (sponge, plunger, window squeegee, and. I’ve deleted all of the fallout 4 data and reinstalled, going one mod at a time, that didn’t work. I tried using the “Settlement Keywords Expanded” as it was recommended to be used with it, but that didn’t work either. The mod also mentions something about crafting an uninstall chem, but no such option exists at the chem station. It’s necessary to craft a holotape at a chem station to use it, and I’ve done so, still doesn’t work. It supposedly uses papyrus to add menu options, but they don’t work. There’s supposed to be like 1,000 new items but none of them show up. Homemaker does not show up at all in the… what’s it called, the settlement construction menu. The SC_expanded etc is part of spring cleaning, it works fine. The syringer one works fine, the spring cleaning also works fine, the OCDecorator is missing quite a lot of textures, don’t know why, but I care less about that. So, everything I’ve downloaded, I did so with NMM. You will read around they Cell reset has been "fixed" a few patches ago that is only the Failsafe rendering is more hard core nothing has been fixed in my understanding just better sticky tape and glue.My copy of Fallout 4 is up to date, NMM is up to date, I’ve only downloaded the most recent version of any of the mods besides the syringer one. Most Scrap mods rely on the FO4 Failsafe to function and in most cases (Not All) scrapping large objects causes cell reset as well. this then calculates everything from scratch (60fps down to 20fps) if it encounters an error you will see it in the papyrus logs if the error is critical then CTD with no warning. Scrap mods remove the precombined objects from the worldspace in some areas so you can remove stuff (this causes performance issues) as the game is continously rendering on the fly so much so that it can just CTD due to Pre vis being rendered from defunct navmeshes from scrapped objects.įO4 game engine (in my limited understanding) when you have a broken area goes into failsafe mode. IF you scrap too much the game get's unstable and saving inside vaults or instances seems to be the only reliable way to keep a save. If you save the game inside this "rock' and try to load the game it will CTD as it cannot workout how you are inside the terrain as the game still sees the precombined 1st not your save. You scrap object 3 say a rock then run through that area the game renders the precombined and you step on the scraped "rock" you will either be standing in mid air or in the place where the rock was. Navmesh issues are when you have a mod like 3Dnpc + BTI in the same area and cell 1 from BTI thinks vanilla mesh is in cell 2 but 3DNPC is there and then you CTD when stepping over this "edge"Īdding objects in settlements the Navmeshes "weld" together they are special zones If you delete a vanilla building the original 'ground' navmesh remains the visability i.e what you see lighting and weather effects are generated off this mesh so you get oddities not ctd. I have used spring cleaning have it at the very very top above everything else you can't run in some places also if you run around scrapped areas the terrain vanishes FPlayerDisableSprintingLoadingCellDistance=0 fixes sprint bug i.e.
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